The Siege Journal
Long deep-dives into single battles — supply lines, morale, and terrain. Roughly 3,000 words, published every Tuesday morning.
Free · new issue weekly
Long-form strategy writing for people who like to think before they attack. We dwell on medieval war games, castle logistics, and the quiet tension of a well-planned assault.
Every piece is edited slowly and read even slower. No hot takes, no rage-bait — just careful writing about the games we love.
Long deep-dives into single battles — supply lines, morale, and terrain. Roughly 3,000 words, published every Tuesday morning.
Free · new issue weekly
Step-by-step opening builds and defensive setups for the games in rotation, with annotated maps you can actually follow.
Members · CA$6 / month
Reviews written after 40+ hours of play, not 40 minutes. Scored on patience, depth, and how they feel at 1 a.m.
Free · monthly
No article ships until the campaign is finished. We sit with a game for weeks so the writing reflects the whole arc, not the tutorial.
Every tactic is play-tested on real saves. If a build works only on paper, we say so plainly and show you where it breaks.
No autoplay video, no pop-ups, no ranked outrage. Just a calm page, generous margins, and words worth your evening.




I read the Siege Journal with my morning coffee and it's the only gaming writing that doesn't make me anxious. The Stronghold piece changed how I defend my keeps entirely.
The build guides are worth the membership on their own. I followed the winter-defense setup and finally cleared a campaign I'd bounced off for two years.
Reviews I actually trust because they wait 40 hours to write them. Bought a game on their word after skipping it for months — no regrets at all.
Long-form issues published
Readers on the dispatch
Games reviewed in full
Years writing from Corktown
Pitch a topic, request a build guide, or subscribe to the weekly letter. We read every message from our desk in Corktown.
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